FreeMeshX 1.04 Patch Released!

fsx 2015-05-20 22-41-17-82

FreeMeshX 1.04 Patch Released!

June 25, 2015
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Patch Description

Please install after patch 1.03!

Patch 1.01

Patch 1.02

This patch is mainly a workaround for an FSX mesh rendering bug, but also includes a few fixes for east Africa and Borneo.

Every 30 degrees of longitude (30,60,90,120,150) in the east hemisphere experiences a strange seam issue that is visible in the distance, but invisible when flying overhead. We’ve checked the source data and compiled tiles to see if there is missing data along these meridians, but there are none. Interestingly, the western hemisphere does not suffer from this bug. A workaround was found by making a patch that overwrote the data over each meridian. This seems to work, although it is rather brute force. A couple of tiles in east Africa were replaced to fix a few rift issues, and some source data spikes were repaired in Borneo.


Inside the FreeMeshX – 1.04 Patch folder you will find the FreeMeshX – Patches folder.

The FreeMeshX – Patches folder will be the future folder for all corrected terrain tiles. This folder needs to be added to the scenery library with a higher priority over all FreeMeshX regions. In other words, the terrain files in this folder will be loaded last to correct any faulty tiles in the 1.0 release.

For disk storage conscious users, an alternative method is to replace the older tiles with the patched versions. This should not create any problems; however, if you are seeding, please the special note below.

Special note to seeders: If you are seeding your FreeMeshX installation directly, please do not overwrite the old tiles with the corrected versions. The torrent will not like that, and will reject your seed. Add the patch files into their own library entry, e.g. FreeMeshX – Patches, and then prioritize it over all FreeMeshX regions.

List of replacement tiles by region:

  • Africa : N10E030.bgl, N10E40.bgl

Area patches. These must go in the FreeMeshX – Patches folder, as they do not replace older tiles:

  • a_borneo_01.bgl
  • a_E030_01.bgl,a_E030_02.bgl
  • a_E060_01.bgl,a_E060_02.bgl
  • a_E090_01.bgl,a_E090_02.bgl
  • a_E120_01.bgl,a_E120_02.bgl
  • a_E150_01.bgl,a_E150_02.bgl

Hypothetical relative scenery library order

  1. FreeMeshX – Patches
  2. FreeMeshX – Africa
  3. FreeMeshX – Antarctica
  4. FreeMeshX – Asia
  5. FreeMeshX – Australia and Oceania
  6. FreeMeshX – Europe
  7. FreeMeshX – North America
  8. FreeMeshX – South and Central America

Of course, your real load order will be different, but you must keep the FreeMeshX – Patches library entry above the FreeMeshX regions.

I’ve been frequently asked on where to add these in the scenery library. The answer is: It’s up to you. I would keep them before any ORBX regions and after your stock scenery. That’s about all the advice we can give you since everyone’s library is so different.

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