FreeMeshX 1.02 Patch Released!


FreeMeshX 1.02 Patch Released!

May 13, 2015
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Patch Description

This patch fixes issues with artifacts in tiles N50E010 and N50E020.

Please install after patch 1.01!

Regions affected are FreeMeshX – Europe, specifically the area of Poland and the Baltics. This region suffered from a few artifacts including elevation spikes and plateaus and small data voids. The problem was due to an oversight in Jonathan Da Ferranti’s 1 arc- second data for the area. We had confused his data sources with data that we thought was based off on accurate Russian topographic maps like much of his other terrain sets, but instead it was actually based on lousy, older, resampled SRTM2 data.

We made new tiles with the corrected NASA SRTM 3.0 data, and it seems to have cleaned up the problems nicely.


Inside the FreeMeshX – 1.02 Patch folder you will find the FreeMeshX – Patches folder.

The FreeMeshX – Patches folder will be the future folder for all corrected terrain tiles. This folder needs to be added to the scenery library with a higher priority over all FreeMeshX regions.In other words, the terrain files in this folder will be loaded last to correct any faulty tiles in the 1.0 release.

For disk storage conscious users, an alternative method is to replace the older tiles with the patched versions. This should not create any problems; however, if you are seeding, please the special note below

Special note to seeders: If you are seeding your FreeMeshX installation directly, please do not overwrite the old tiles with the corrected versions. The torrent will not like that, and will reject your seed. Add the patch files into their own library entry, e.g. FreeMeshX – Patches, and then prioritize it over all FreeMeshX regions.

Hypothetical relative scenery library order

  1. FreeMeshX – Patches
  2. FreeMeshX – Africa
  3. FreeMeshX – Antarctica
  4. FreeMeshX – Asia
  5. FreeMeshX – Australia and Oceania
  6. FreeMeshX – Europe
  7. FreeMeshX – North America
  8. FreeMeshX – South and Central America

Of course, your real load order will be different, but you must keep the FreeMeshX – Patches library entry above the FreeMeshX regions.

I’ve been frequently asked on where to add these in the scenery library. The answer is: It’s up to you. I would keep them before ORBX regions and after your stock scenery. That’s about all the advice we can give you since everyone’s library is so different.

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